pARty
Did someone say pARty?
pARty is an augmented reality (AR) escape room that you can play anywhere.
Sizzle Reel
Want to see how it works? Check out the highlights in this video.
Initial Concepting
Our group knew from the start that we wanted to build more than just an app…we wanted to build something interactive, complex, and fun.
We used the following methods to start creating our product:
Mood Boards & Initial Storyline Ideation
Crazy 8s for Interaction Exploration
Onboarding App Ideas
Mood board
Crazy 8s for Interactions
Onboarding Sketches
Initial User & Competitive Research
Discovered themes around
Sociability (Extroverts, Introverts, Ambiverts)
All liked having an activity to group meeting around
Medium group size (4-10)
Game Tendencies
Escape Room Experience
Immersive Tech Knowledge
Discovered opportunities for
Lower cost solutions
High quality digital solutions
Game packs
Competitive Analysis
Personas
Discovered opportunities for
Varying social levels
Ideas of fun
Individual Interviews
Design & Prototypes
Once we created the storyline and narrowed down our interactions from the Crazy 8s design sprint. Our user flow and interactions mapped out with storyline is shown in the images to the left.
User Flow
Our information architecture is complex. Completing certain tasks will reveal new clues that lead to another task. We also incorporated AR elements that were meant to throw players off. They may be able to click on it (i.e. the globe item) but it will not help them in the game.
Information Architecture (IA)
Our mid-fi screens include both onboarding, mid-fi interactions, and the tv screen to supplement the experience and make it feel like a more immersive experience.
Mid-Fi Screens
Our designers built out a design system shown in the photo.
Design System
Hi-Fi Screens
Interactions
Using Adobe Aero, our team created AR elements to interact with and puzzles to solve anywhere with their phones. We used Figma to build out the interface that our users would see and interact with in addition to using Adobe Aero to build out the AR.
Implementation & Testing
Using simple materials, we simulated the interactions we wanted to implement in our game using paper ‘AR elements’ and a cardboard ‘smartphone.’ This helped us decide what specific interactions (tap, swipe, shake, etc.) we wanted to implement in our hi-fi prototypes.
Tested 3 interactions
(1) Find something broken and fix it
(2) Find and open drawer for clue
(3) Playing the bells
Overall Findings
Task 3 was most difficult (required musical abilities)
Task 2 was easiest and fastest after getting used to the system in task 1
Finding and interacting AR elements was easy
Haptic sound feedback was very valuable
Low-Fi Testing
Similar to our low-fi testing, but now with Adobe Aero AR, we tested 4 Tasks
(1) Find & fix the doll and find the next clue
(2) Find the clue in Santa's naughty/nice list
(3) Find the next clue within the photo wall
(4) Find the last clue by playing music
Technical Issues
Technical difficulties with iPhone vs. Android testing
Because of this, we could not make direct comparisons or average times for tasks since not all could be completed depending on the phone OS
Overall Findings
Setup of the AR room/elements was difficult
More interactivity with the other AR elements not part of clue
Most 'fun' ? (varied)
Suggestion: overlay an elf costume to help clarify the storyline
Hi-Fi Testing
Lessons Learned
Creating an interactive game with immersive elements is way more involved than we originally thought and comparably more complex than our usual Figma screen projects
Not only does the interface have to be usable, but it has to be fun for users too
This project was a fun challenge
There is still a lot more work needed before this game could be released
A. Fleming Seay | Interaction Design Professor | Director of User Experience Engineering and Research @ Dell
“You nailed this project. I can’t say enough good things about it, so I’ll just share the following with you. During your presentation I overheard another student say ‘Dude, this is insane, man’ in reference to your AR demo videos. I agree. Further, I extend that statement to apply to your entire effort here. Congratulations on this very impressive body of work.”
Praise for pARty
Meet the Team
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Lee Kravchenko
IMMERSIVE SPECIALIST
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Talia Potochny
UX RESEARCHER
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Sneha Balakrishnan
UX DESIGNER
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Monika Agarwal
UX DESIGNER
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Vershanjali Chauhan
UX DESIGNER